package animator.phantom.controller;

/*
    Copyright Janne Liljeblad 2006,2007,2008

    This file is part of Phantom2D.

    Phantom2D is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    Phantom2D is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Phantom2D.  If not, see <http://www.gnu.org/licenses/>.
*/

import java.util.*;
import java.awt.image.*;
import animator.phantom.gui.preview.PreViewPanel;
import animator.phantom.renderer.FrameRenderer;
import animator.phantom.renderer.param.*;

//--- To keep GUI alive while rendering preview.
public class PreviewRenderThread extends Thread
{
	private MovieRenderer movieRenderer;
	private int startFrame;
	private int endFrame;

	public PreviewRenderThread( MovieRenderer movieRenderer, int startFrame, int endFrame )
	{
		this.movieRenderer = movieRenderer;
		this.startFrame = startFrame;
		this.endFrame = endFrame;

		movieRenderer.setUpdateInfo( true );//--- Prints render times
		movieRenderer.setDisplayFrameInPreview( PreviewController.getDisplayWhenRendering() );
	}

	public void run()
	{
		Vector <BufferedImage > frames = null;

		frames = movieRenderer.renderFrameRangeToVector( startFrame, endFrame );

		//if( frames == null ) return;//abort has happened, rendered frames are played from elwhere.
			
		PreviewController.playFrameRange( frames, startFrame );
	}
	
	public int getStartFrame(){ return startFrame; }

}//end class
